Game index / games, formats and next builds

Choose the action you want to repeat.

A game earns its own name only when its core loop changes. Build a whole career or read eight matchday instincts; then choose Daily, Friend or Lab when you want a different constraint.

Two different game loops

Choose a game—not a renamed seed.

The simulator builds a whole football life. The scouting game reads eight matchday instincts and returns a role, archetype and story.

Full career

Career Simulator

Build one football life through an eight-pick draft and five career decisions.

Time
4–6 min
Players
Solo
Open game

90-second experiment

What kind of football career are you built for?

Eight matchday decisions reveal a fictional archetype, position and Story—then you can put that identity into a full career.

Time
About 60–90 seconds
Players
Solo
Take the archetype quiz

Career engine formats

Same engine. Different pressure.

Daily, Friend and Lab are deliberately labelled as formats of the career engine, not separate games.

Career engine mode

Daily Career

The Career Simulator with one public UTC seed and a first-run result marker.

4–6 min · Solo Open game

Career engine mode

Friend Challenge

Replay the Career Simulator from a friend’s versioned seed and compare where choices split.

4–6 min · 2+ Open game

Companion tool

Challenge Lab

Generate an original rule and keep a local scoreboard for two to four players.

3–12 min · 2–4 Open game

Game expansion plan

The next games need a new decision unit.

A new title enters the catalog only when the thing you do every turn is genuinely different.

01 / Next build

Transfer Window

Negotiate salary, role, agent promises and deadline risk across a five-round market.

Core loop: offer → counter → walk away
02 / Prototype

Matchday Tactics

Read momentum and change shape, press and substitutions across five decisive match phases.

Core loop: read → adjust → survive
03 / Research

Academy Director

Develop a small youth intake under limited minutes, coaching capacity and retention pressure.

Core loop: scout → train → promote